edited by: Fallon Shadowblade

Oran DayGem

Oran DayGem

I am very excited to join the staff at Diary of a Wizard and to share this feature with everyone. When I started writing my blog on ConnectX, all I really wanted to do was to show people that crafting in Wizard 101 could be interesting and fun. When Fallon offered the term «Wizonomics» for the blog, it opened up a new realm of ideas and this feature is the culmination of that.

What will Wizonomics 101 be about, you say? Very simply, it will be about the economic aspect of Wizard101. From crafting to the Bazaar, I want to write interesting and informative articles dealing with how to play the economic game and come out on top.

I hope you will enjoy reading that feature as much as I have fun writing them. I want to thank Fallon for this opportunity and I hope to see you all in-game soon!


Wizonomics101 – Crafting for profit: It’s all in the cards

Greeting and welcome to the first article of Wizonomics101, a feature that will take a look at the economic aspect of Wizard 101. Many people may wonder: “What economic aspect?” Well, there are quite a few mechanics in this game that can make for some interesting discussion. Now, let’s get in the thick of things… Supply and demand is one of the big factor that drives economy. Of course, the best tool to measure this is to visit the Bazaar where you can see what items are popular and what items aren’t. The Bazaar will be our main tool during the entire series and a good indicator of the economic activity in the game. For this article, I have decided to look at crafting and see if it is possible to make a profit out of various items that you can sell at the Bazaar. I have decided to go with Treasure cards because they are relatively easy to make and the cooldown time is low enough to make mass production of those efficient. How do you determine what cards will give you the best possible profit? Well, before answering that question, let’s take a look at the various ways you can obtain those cards:

  1. A craft-only card: These cards can only be obtained through crafting and are not dropped or bought from the library.
  2. Certain dropped cards: Those need some farming thus making it more difficult to get.
  3. Popular cards: Those are so popular that the supply cannot meet the demand for such cards.

The rarer the card, the better since price is determined by the number of cards available in the Bazaar. Now that we identified cards that would be potentially interesting, we need to know how much it would cost to make one to be able to determine the margin of profit it will give you. As an example, I have decided to use the Sprite card since it is a popular card that sells well and often is not available at the Bazaar. Here is the table that shows the costs involved to make the Sprite card:

Reagents Vendor Reagents Bought Reagents (lowest) Bought Reagents (Highest)
2 Jade 30 (15g) 18 (9g/93 units) 30 (15g/Vendor)
1 Black Coal 5 (5g) 5 (vendor) 5 (5g/Vendor)
6 Deep Mushroom - 102 (17g/100 Units) 168 (28g/37 Units)
6 Mist Wood - 102 (17g/100 units) 168 (28g/37 Units)
Total Cost: 35 Gold 227 Gold 371 Gold

Let me explain how this table works: The first column assumes you have harvested all your reagents and all you need are the ones sold by the vendors. The second one means that you need to buy all the reagents at the Bazaar and it indicates the lowest price observed in it over a week time (Sept 7-14). The last one, of course, lists the highest values for those same reagents in the same time period. As you can see, the price varies quite a lot depending on the option you choose. However, there are numbers you need to keep in mind:

  1. The card cost at the library: 350 Gold
  2. The price of the recipe: 350 Gold
  3. Cooldown time: 3 minutes

So, you have crafted the card… now what? Time for some number crunching. We head to the Bazaar and will check what that card is worth in there. Let’s start with the selling price. If there are no cards available and you sell one, you will get 106 Gold for it. For the next one, 97 Gold, and a few cards later 88 gold… you get the idea. So, the best way to make money would be to sell the card one at a time, letting it be unavailable again and sell the next. Now, take a look at the table above: 106 – 35 = a 71 Gold profit.  Also, being able to craft 20 cards/hour can make for some great profit! Also, you can see that the two other options would not be viable to sell at he Bazaar but the lowest price is still a good way to get the card since it is 121 gold cheaper than the Library price.

How about the buying price? Good question! See, the first card will be 262 Gold, the next ones 227.  As you can see, the first two options are viable in this situation as well. The last one should NEVER be attempted! It is just too expensive. *smiles*

To summarize, as long as your reagants costs are lower than the sell price, you are going to make a profit, even if it is a slim one. The best way to go would be to hold on to your cards and only sell them one by one when there are none available. It can take a long time, but you will get a maximum profit out of it. In the next article, we will look at what happens if we add a card to the mix as reagents… Warning, major math involved!

Until then… Merry Travels in the Spiral!

Oran Daygem

Life Wizard

Tip of the day: Always check the Bazaar for vendor reagents… many times, they will be less expensive than the price the vendor sells them for!

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